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ハロウィン限定品一覧に戻る 没年月日 2016年10月31日 ポエム(原文) within his head packed with seeds grows devious thoughts of dirty deeds for jack the tricks are his treats he prefers over candy as his sweets ポエム(日本語訳) 種が詰まった頭の中に 穢れ仕事の邪悪な考えが浮かぶ ジャックにとって悪戯は彼のご褒美 キャンディなんかよりもずっといい 死亡証明書(原文) Jack O Lantern with forked tongue breath tricked the devil out of death bartering himself an eternity he now slays to play on hollows eve. 死亡証明書(日本語訳) ジャックオーランタンと誤魔化しの息 死から逃れるため悪魔を騙した 自分自身で永遠を差し出した 今や彼はハロウ・イヴに殺して遊ぶ。 付属品 カボチャのバケツ(紫) 備考 ヘッドはHeadless Hoursemanに使われたものと同じであるため、簡単に頭部を外すことができる。 棺桶がオレンジに黒文字の特別仕様になっている。 その他情報 2016年10月発売。 2016年ハロウィン限定品である。 各666体限定。 モノクロバージョンはメズコ公式ストア、パープルグリーンバージョンはオーストラリア、オレンジブラックバージョンはイギリス限定。
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声優推命@wikiへようこそ このページは声優のエロ度を占いで調べてみたものです。 素人が無料サイトで適当に調べたものなので、大いに間違っている可能性があります。 特に吉凶星は調べ方でかなり変化するみたいです。(咸池が在ったり無かったり等) 正確には個人で調べ直すことを推奨します。 命式で診る女性声優のエロ度 【その他の声優】 【こやまきみこ】 【ささきのぞみ】 【栗林みな実】 【伊藤かな恵】 【下屋則子】 【下田麻美】 【工藤晴香】 【三宅華也】 【今井麻美】 【中村繪里子】 【落合祐里香】 【沼倉愛美】 【今野宏美】 【黒河奈美】 【升望】 【松来未祐】 【小見川千明】 【金田朋子】 【真田アサミ】 【神田朱未】 【水沢史絵】 【浅井清己】 【浅川悠】 【笹島かほる】 【寺田はるひ】 【笹川亜矢奈】 【波多野桃子】 【福原香織】 【片岡あづさ】 【豊崎愛生】 【國分優香里】 【本多陽子】 【福圓美里】 【板東愛】 【石川由依】 【佐久間紅美】 【中原麻衣】 【清水愛】 【小林沙苗】 【成田紗矢香】 【中島愛】 【悠木碧】 【小暮英麻】 【榎本温子】 【上村貴子】 【中島沙樹】 【中尾衣里】 【庄子裕衣】 【新名彩乃】 【長嶋はるか】 【辻あゆみ】 【櫻井浩美】 【大沢千秋】 【細越みちこ】 【小林晃子】 【生天目仁美】 【島涼香】 【中川亜紀子】 【野川さくら】 【竹内順子】 【齋藤彩夏】 【平間樹里】 【林原めぐみ】 【國府田マリ子】 【久川綾】 【櫻井智】 【平松晶子】 【岩男潤子】 【金月真美】 【木内レイコ】 【成田紗矢香】 【中島愛】 【本多陽子】 【福圓美里】 【板東愛】 【石川由依】 【佐久間紅美】 【中原麻衣】 【清水愛】 【小林沙苗】 【成田紗矢香】 【中島愛】 辞書
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CHAPTER XXI UP CHAPTER XXIII CHAPTER XXII Anne is Invited Out to Tea "And what are your eyes popping out of your head about. Now?" asked Marilla, when Anne had just come in from a run to the post office. "Have you discovered another kindred spirit?" Excitement hung around Anne like a garment, shone in her eyes, kindled in every feature. She had come dancing up the lane, like a wind-blown sprite, through the mellow sunshine and lazy shadows of the August evening. "No, Marilla, but oh, what do you think? I am invited to tea at the manse tomorrow afternoon! Mrs. Allan left the letter for me at the post office. Just look at it, Marilla. `Miss Anne Shirley, Green Gables. That is the first time I was ever called `Miss. Such a thrill as it gave me! I shall cherish it forever among my choicest treasures." "Mrs. Allan told me she meant to have all the members of her Sunday-school class to tea in turn," said Marilla, regarding the wonderful event very coolly. "You needn t get in such a fever over it. Do learn to take things calmly, child." For Anne to take things calmly would have been to change her nature. All "spirit and fire and dew," as she was, the pleasures and pains of life came to her with trebled intensity. Marilla felt this and was vaguely troubled over it, realizing that the ups and downs of existence would probably bear hardly on this impulsive soul and not sufficiently understanding that the equally great capacity for delight might more than compensate. Therefore Marilla conceived it to be her duty to drill Anne into a tranquil uniformity of disposition as impossible and alien to her as to a dancing sunbeam in one of the brook shallows. She did not make much headway, as she sorrowfully admitted to herself. The downfall of some dear hope or plan plunged Anne into "deeps of affliction." The fulfillment thereof exalted her to dizzy realms of delight. Marilla had almost begun to despair of ever fashioning this waif of the world into her model little girl of demure manners and prim deportment. Neither would she have believed that she really liked Anne much better as she was. Anne went to bed that night speechless with misery because Matthew had said the wind was round northeast and he feared it would be a rainy day tomorrow. The rustle of the poplar leaves about the house worried her, it sounded so like pattering raindrops, and the full, faraway roar of the gulf, to which she listened delightedly at other times, loving its strange, sonorous, haunting rhythm, now seemed like a prophecy of storm and disaster to a small maiden who particularly wanted a fine day. Anne thought that the morning would never come. But all things have an end, even nights before the day on which you are invited to take tea at the manse. The morning, in spite of Matthew s predictions, was fine and Anne s spirits soared to their highest. "Oh, Marilla, there is something in me today that makes me just love everybody I see," she exclaimed as she washed the breakfast dishes. "You don t know how good I feel! Wouldn t it be nice if it could last? I believe I could be a model child if I were just invited out to tea every day. But oh, Marilla, it s a solemn occasion too. I feel so anxious. What if I shouldn t behave properly? You know I never had tea at a manse before, and I m not sure that I know all the rules of etiquette, although I ve been studying the rules given in the Etiquette Department of the Family Herald ever since I came here. I m so afraid I ll do something silly or forget to do something I should do. Would it be good manners to take a second helping of anything if you wanted to VERY much?" "The trouble with you, Anne, is that you re thinking too much about yourself. You should just think of Mrs. Allan and what would be nicest and most agreeable to her," said Marilla, hitting for once in her life on a very sound and pithy piece of advice. Anne instantly realized this. "You are right, Marilla. I ll try not to think about myself at all." Anne evidently got through her visit without any serious breach of "etiquette," for she came home through the twilight, under a great, high-sprung sky gloried over with trails of saffron and rosy cloud, in a beatified state of mind and told Marilla all about it happily, sitting on the big red-sandstone slab at the kitchen door with her tired curly head in Marilla s gingham lap. A cool wind was blowing down over the long harvest fields from the rims of firry western hills and whistling through the poplars. One clear star hung over the orchard and the fireflies were flitting over in Lover s Lane, in and out among the ferns and rustling boughs. Anne watched them as she talked and somehow felt that wind and stars and fireflies were all tangled up together into something unutterably sweet and enchanting. "Oh, Marilla, I ve had a most FASCINATING time. I feel that I have not lived in vain and I shall always feel like that even if I should never be invited to tea at a manse again. When I got there Mrs. Allan met me at the door. She was dressed in the sweetest dress of pale-pink organdy, with dozens of frills and elbow sleeves, and she looked just like a seraph. I really think I d like to be a minister s wife when I grow up, Marilla. A minister mightn t mind my red hair because he wouldn t be thinking of such worldly things. But then of course one would have to be naturally good and I ll never be that, so I suppose there s no use in thinking about it. Some people are naturally good, you know, and others are not. I m one of the others. Mrs. Lynde says I m full of original sin. No matter how hard I try to be good I can never make such a success of it as those who are naturally good. It s a good deal like geometry, I expect. But don t you think the trying so hard ought to count for something? Mrs. Allan is one of the naturally good people. I love her passionately. You know there are some people, like Matthew and Mrs. Allan that you can love right off without any trouble. And there are others, like Mrs. Lynde, that you have to try very hard to love. You know you OUGHT to love them because they know so much and are such active workers in the church, but you have to keep reminding yourself of it all the time or else you forget. There was another little girl at the manse to tea, from the White Sands Sunday school. Her name was Laurette Bradley, and she was a very nice little girl. Not exactly a kindred spirit, you know, but still very nice. We had an elegant tea, and I think I kept all the rules of etiquette pretty well. After tea Mrs. Allan played and sang and she got Lauretta and me to sing too. Mrs. Allan says I have a good voice and she says I must sing in the Sunday-school choir after this. You can t think how I was thrilled at the mere thought. I ve longed so to sing in the Sunday-school choir, as Diana does, but I feared it was an honor I could never aspire to. Lauretta had to go home early because there is a big concert in the White Sands Hotel tonight and her sister is to recite at it. Lauretta says that the Americans at the hotel give a concert every fortnight in aid of the Charlottetown hospital, and they ask lots of the White Sands people to recite. Lauretta said she expected to be asked herself someday. I just gazed at her in awe. After she had gone Mrs. Allan and I had a heart-to-heart talk. I told her everything--about Mrs. Thomas and the twins and Katie Maurice and Violetta and coming to Green Gables and my troubles over geometry. And would you believe it, Marilla? Mrs. Allan told me she was a dunce at geometry too. You don t know how that encouraged me. Mrs. Lynde came to the manse just before I left, and what do you think, Marilla? The trustees have hired a new teacher and it s a lady. Her name is Miss Muriel Stacy. Isn t that a romantic name? Mrs. Lynde says they ve never had a female teacher in Avonlea before and she thinks it is a dangerous innovation. But I think it will be splendid to have a lady teacher, and I really don t see how I m going to live through the two weeks before school begins. I m so impatient to see her." CHAPTER XXI UP CHAPTER XXIII 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 21 35 (Tue)
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Frank Lioyd Wright s tearm of change(1910~1920) The Lost Years (1910~1922) From 1909 to around 1922, the period has been considered lost in terms of our understanding of Wright s work, he was puzzled about job and house’s problem, but in this term, it has rich in creative development for him, regardless of the fact that Wright built far few buildings in the decade after 1910 than in the previous decade.What he saw provided the European artistic inspiration that allowed his practice to enter a rich, experimental period upon his return from Europe. On the lost years, it was important that he travel to Europe. I want to explain that why it was that. Frank Lloyd Wright’s history 1910 -Frank Lloyd Wright and Mamah return from Europe,travel of love. 1911 TaliensenⅠ 1912 W. Little ResidenceⅡ 1914 Midway Garden - Taliesen was set fired, in this affair Mama and her children who visited on vaction. TaliesenⅡ was constructed 1915 F.L.W received a letter by Miriam Noel 1916 - Order design of The Imperial Hotel decided officially 1922 - Divorce with Catherin Married with Noel After death of Mamah, What got him out ofdifficulty was not Noel, butorder of The ImperialHotel Wright in Europe The received notions of influence in Wright or Wright s influence in Europe have been put forward outside of any biographical context. Yet, the impact of Europe on his art was bound up with his personal experiences. The most immediate demonstrable result of his travels was the collation of his work in a graphic format for the monograph that was unparalleled by the publications of any contemporary American or European architect. He had confronted in person aspects of the historical legacy of Western architecture and had begun to write about his reaction to it for his Wasmuth Introduction. And yet Wright s "spiritual adventure" was incomplete. Before he could fully reveal how Europe had affected his work he had to face a return to his family, to translate his experience into his art, and to fit his principles into an unconventional life. His explorations of the lessons of Europe would take place in the midst of intense strife.the experience in Europe imbedded him more deeply into the culture of American than anyone has suspected. Europe made Wright more American than ever.
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Cardlist-Towers of Ruin HERO Card Name Number Class Cost STR Gold Light EXP VP Text Aird Cutpurse 6 Human・Thief・Level1 5 3 0 2 Physical Attack +1Village All players discard the top card of their deck. Gain the gold value of one discarded card. Aird Honeytongue 4 Human・Thief・Level2 10 3 2 3 Physical Attack +2Dungeon All players discard the top card of their deck. Gain the gold value of one discarded card. Gain Physical Attack equal to the gold value of one discarded card. Aird Seductress 2 Human・Thief・Level3 13 4 3 2 Physical Attack +3Dungeon All other players show their hands. Add one revealed hero to your hand. Return that hero to its owner s discard pile after the combat(even if it was destroyed). Bhoidwood Hunter 6 Elf・Ranger・Level1 6 5 -1 2 Physical Attack +2 Bhoidwood Stalker 4 Elf・Ranger・Level2 9 5 -2 3 Physical Attack +4Dungeon Switch the positions of two adjacent monsters in the hall. Bhoidwood Slayer 2 Elf・Ranger・Level3 12 6 -3 1 Physical Attack +6Dungeon Rearrange the hall. Caliginite Lurker 6 Dwarf・Thief・Level1 5 4 1 2 Physical Attack +1Add Physical Attack +2 if there is Darkness. Caliginite Prowler 4 Dwarf・Thief・Level2 9 4 1 3 Physical Attack +2Add Physical Attack +3 if there is Darkness. Caliginite Silencer 2 Dwarf・Thief・Level3 12 5 1 1 Physical Attack +3Dungeon Add Physical Attack +6 if there is Darkness. Criochan Sergeant 6 Human・Fighter・Level1 7 7 2 Physical Attack +2 Criochan Knight 4 Human・Fighter・Level2 10 7 3 Physical Attack +5 Criochan Captain 2 Human・Fighter・Level3 13 8 2 Physical Attack +8 Deepstrider Sentry 6 Elf・Ranger・Level1 6 5 -1 2 Physical Attack +2 Deepstrider Scout 4 Elf・Ranger・Level2 8 5 -1 3 Physical Attack +3Dungeon Reveal the top card of the dungeon deck. Give your heroes Attack +1 against monsters of that group. Place the revealed card on the top or bottom of the dungeon deck. Deepstrider Warden 2 Elf・Ranger・Level3 11 6 -2 2 Physical Attack +4Dungeon Reveal the top 2 cards of the dungeon deck. Give your heroes Attack +1 against monsters of revealed groups. Place the revealed cards on the top and/or bottom of the dungeon deck in any order. Drua Sacrist 6 Elf・Cleric・Level1 6 4 2 Physical Attack +2Dungeon Destroy 1 card in your hand. Drua Curseworn 4 Elf・Cleric・Level2 9 4 3 Physical Attack +3Village/Dungeon Destroy 1 card in your hand.Village/Dungeon Destroy 1 disease to draw 1 card. Drua Purifier 2 Elf・Cleric・Level3 12 5 2 Physical Attack +4Repeat Village/Dungeon Destroy 1 card in your hand.Repeat Village/Dungeon Destroy 1 disease to draw 2 cards. Glamercast Troubadour 6 Human・Thief・Wizard・Level1 6 2 1 2 Give each other hero Magic Attack +1. Glamercast Bard 4 Human・Thief・Wizard・Level2 9 3 1 3 Magic Attack +2Give each other hero Magic Attack +1. Glamercast Maestro 2 Human・Thief・Wizard・Level3 12 3 1 2 Magic Attack +3Give each other hero Magic Attack +2.Spoils Gain 1 XP per hero. Sternnkin Orcbane 6 Dwarf・Fighter・Level1 6 5 2 Physical Attack +2 Sternnkin Ettinbane 4 Dwarf・Fighter・Level2 9 5 3 Physical Attack +3Add Physical Attack +2 when fighting monsters with VP greater than this card s Strength. Sternnkin Dragonbane 2 Dwarf・Fighter・Level3 12 5 2 Physical Attack +4Add Physical Attack +3 when fighting monsters with VP greater than this card s Strength. Thundermage Summoner 6 Human・Wizard・Level1 7 3 1 2 Magic Attack +2 Thundermage Evoker 4 Human・Wizard・Level2 10 3 2 3 Magic Attack +3 Thundermage Bolter 2 Human・Wizard・Level3 13 4 2 2 Magic Attack +4Dungeon Place the monster from rank 1 into your discard pile(you do not collect XP). End your turn. Veilminder Martyr 6 Elf・Cleric・Level1 5 4 2 Magic Attack +1Dungeon Destroy this card to cancel one Battle or Aftermath effect on a monster in the hall. Veilminder Renunciate 4 Elf・Cleric・Level2 7 4 3 Magic Attack +2Dungeon Discard this card to cancel one Battle or Aftermath effect on a monster in the hall. Veilminder Priest 2 Elf・Cleric・Level3 11 5 2 Magic Attack +3Dungeon Discard this card to cancel all Battle or Aftermath effects. Draw 1 card. Whetmage Honer 6 Human・Wizard・Level1 5 2 2 Magic Attack +1Dungeon Level up a Regular or another level 1 hero. Add the newly leveled hero to your hand. Whetmage Finisher 4 Human・Wizard・Level2 8 2 3 Magic Attack +3Dungeon Level up another hero. Add the newly leveled hero to your hand. Whetmage Polisher 2 Human・Wizard・Level3 11 3 3 Magic Attack +5Dungeon Level up any number of heroes. Add the newly leveled heroes to your hand. You cannot level a hero that has already been leveled up this turn. VILLAGE Card Name Number Class Cost Gold Weight Light VP Text Bandia s Wisdom 8 Spell・Support 3 Dungeon Give each hero strength +1. Gain 3 XP. Discard 2 XP at the end of your turn. Battle-scarred Soldier 8 Villager・Mercenary 3 Village Draw a card.Dungeon Draw a card. If it is a hero it gains Physical Attack +2. Bounty Hunter 8 Villager・Mercenary 4 2 Dungeon Physical Attack +1.Spoils Buy 1 Village card. Dancing Sword 8 Weapon・Edged・Magic・Light 8 2 5 1 Physical Attack +2Even if not equipped, Magic Attack +2 (and still provides light). Dwarven Bear Hammer 8 Weapon・Blunt 4 2 6 Physical Attack +3Dwarf heroes of any Strength may equip this weapon. Falcon Arbalest 8 Weapon・Bow 7 2 3 Reduce the equipped hero s Attack to 0.Physical Attack +5 against rank 2 or higher. Filigree Amulet 8 Item・Magic・Light 2 3 2 You may buy a second card when you purchase this card.Destroy this card instead of discarding it at the end of the turn. Innkeeper 8 Villager 3 2 Village Destroy a villager or hero. You may buy an additional card this turn. King Caelan s Writ 8 Item 5 Village Destroy this card to place the top card of any hero stack on top of your deck. End your turn. Longsword 8 Weapon・Edged 5 3 5 Physical Attack +3 Mass Teleport 8 Spell・Support 5 Dungeon Draw 3 cards. You cannot use any more Dungeon abilities this turn(you may still equip weapons). Moonstone 8 Item・Light 5 2 2 Dungeon Draw 1 card. Pike 8 Weapon・Polearm 4 2 3 Physical Attack +2This hero is not affected by Battle effects. Ranger s Wilderness Map 8 Item 6 3 Dungeon Reveal the bottom card of the dungeon deck. If it is a non-guardian monster, you may switch it with a monster in rank 3 or deeper. Draw a card. Royal Summons 8 Spell・Auxiliary 8 Dungeon Add 3 Regulars from the village to your hand.Spoils Destroy 3 Regulars. Smuggler 8 Villager・Mercenary 5 1 React Destroy this card after a player loses a combat. Buy 1 card.Village Destroy 1 card with a gold value of 1 or higher to gain 4 gold. Snakehead Flail 8 Weapon・Blunt・Magic 3 1 3 Magic Attack +1Additional Magic Attack equal to the level of equipped hero. Summon Storm 8 Spell・Attack・Light 6 1 Village Put this card on top of your deck.Dungeon Magic Attack +2. Veteran Trainer 8 Villager 5 2 Village Gain XP equal to the number of monsters you revealed.Spoils Destroy this card to level up one hero without paying XP. MONSTER Card Name Number Class Ambusher Health Gold EXP VP Text Phoenix 2 Burnmarked・Fire・Level2 6 2 2 3 Battle Gain a curse.Trophy Gain 3 XP. Place Phoenix on top of the dungeon deck. Pyre Viper 2 7 2 2 3 Battle Each player must either show a curse or gain 2 curses. Hellhound 2 7 2 2 4 Battle Gain 1 curse. Each other player must discard 1 hero, or show a hand with none.Aftermath If you did not defeat this card, gain 1 curse. Blazing Grimalkin 2 8 2 3 3 Battle Each player may choose to discard 3 cards. If a player chooses not to, that player loses 1 XP. Charred Bruin 2 9 2 2 4 Battle Each player destroys 1 card. Blackflock Raveger 2 Corvaxis・Avian・Level2 6 2 2 3 Raid The active player destroys 1 card present. Blackflock Conniver 2 7 2 2 2 Battle If any Ambushers are in the hall, discard all equipped weapons. Blackflock Assassin 2 8 2 2 4 Battle If any Ambushers are in the hall, the active player destroys 1 hero. Plunderwing 2 O 5 2 3 4 Battle Reveal the top card of the active player s deck. Add its gold cost to this card s Health. If it is a weapon or item, destroy it. Slaughterwing 2 O 6 3 3 5 Battle Reveal the top card of the active player s deck. Add its gold cost to this card s Health. If it is a hero of level 2 or lower, destroy it. Ghul 2 Djinni・Efreet・Level3 6 2 2 4 Immune to fighters and edged weapons.Battle Gain 1 curse if you have no fighter. Ifrit 2 8 2 2 5 Immune to rangers and bow weapons.Battle Gain 1 curse if you have no ranger. Majnun 2 9 2 2 5 Immune to wizards and spells.Battle Gain 1 curse if you have no wizard. Marid 2 10 2 2 6 Immune to thieves.Battle Gain 1 curse if you have no thief. Cancel all Spoils abilities. Iblis 2 12 2 3 7 Immune to Clerics.Battle Gain 1 curse if you have no Cleric. Cancel all Light that is not provided by heroes. Magma Wyrm 2 Dragon・Fire・Level3 7 2 2 4 After a player visits the village, this card switches ranks with the monster in front of it.Breach Destroy the top 2 cards of each village and hero stack. Ash Dragon 2 8 2 3 5 Battle Discard all heroes of lever 1 or lower.Aftermath Destroy all items and weapons that provide Light. Cinder Drake 2 10 3 3 6 Battle Destroy 1 weapon.Aftermath Destroy 1 spell. Caldera Dragon 2 11 3 3 6 Global After each time a player uses an ability that drew 1 or more cards, that player must discard 1 card. Smokeplume Drake 2 9 3 2 7 Battle Discard 2 cards.Aftermath Destroy 1 hero with the highest Strength.Tropy Light -3 Drakeclan Shaman 2 Kobold・Humanoid・Level1 6 3 1 -2 When you defeat this monster, you may place it into any player s discard pile. Drakeclan Cutter 3 5 2 2 -1 When you defeat this monster, you may place it into any player s discard pile. Drakeclan Ambusher 3 O 4 0 1 1 When you defeat this monster, you may place it into any player s discard pile. Drakeclan Laird 2 7 2 2 3 Battle This card gains Health equal to the total Health of all other Kobolds in the hall. If you defeat this card, you also defeat each other kobold in the hall. You do not get XP for those kobolds. Ogre 3 Ogre・Humanoid・Level2 7 1 2 2 Aftermath Destroy 1 hero with Strength 3 or less. Ogrillon 3 7 2 2 3 Battle Discard 1 equipped weapon. Ogre Mage 2 8 2 2 4 Battle Discard 1 card with Magic Attack.Aftermath Destroy 1 hero with Strength 4 or less. Ettin 2 9 3 2 5 Battle Destroy 1 hero without Magic Attack.Aftermath Destroy 1 hero without Physical Attack. Soulstolen 1 Undead・Horde・Level1 4 2 2 2 Aftermath Destroy 1 unequipped hero.Trophy Physical Attack +1 against undead. 1 5 2 2 2 1 6 2 2 3 1 7 2 2 3 1 8 2 2 4 1 9 2 2 4 1 10 2 2 5 1 11 2 2 5 1 12 2 2 6 1 13 2 2 6 10 PlaceholderReplace with the top card of the Soulstolen stack. Warrior Bones 2 Undead・Skeleton・Level1 5 1 1 1 Trophy Physical Attack +1 Dwarven Ancestor 2 6 1 1 2 Battle If there is Darkness, gain 1 curse.Battle If you defeat this card s Health by 4 or more,each other player gains 1 curse. Ossuous 2 6 1 2 2 Cannot be fought unless a hero of level 1 or higher is present.Trophy Magic Attack +1. Necrophidius 2 7 2 2 2 Cannot be fought unless 2 or more heroes are present.Trophy You may destroy this card to level up a Regular or level 1 hero without paying XP. Shrouded Cadaver 2 7 2 2 3 Battle Gain 2 curses. Each other player gains 1 curse.Trophy You may discard this card to draw a card. Witherd Dryad 2 Undead・Treefolk・Level3 6 1 2 4 Immune to blunt weapons. Canker Trent 3 8 2 3 6 Aftermath If the Total Attack Value did not exceed this card s Health by 6 or more, draw 2 fewer cards at the end of the turn. Thorned Walker 2 10 2 3 6 Aftermath If the Total Attack Value did not exceed this card s Health by 2 or more, destroy 2 revealed monsters. Decayed Heartwood 2 11 2 3 7 Aftermath Destroy a hero with 5 or more Strength. Scabbark 1 13 3 4 8 Aftermath If the Total Attack Value did not exceed this card s Health by 2 or more, destroy all cards in your hand.Spoils Take another turn. Belac 1 Guardian・Thunderstone Bearer 8 3 3 4 Global Resolve all other monster s Battle effects twice.Battle Discard the hero with the highest Attack Value. Belac gains Health equal to that hero s Attack Value (including weapon). Stramst 1 Guardian・Thunderstone Bearer 12 3 3 4 Global When refilling the hall, Stramst does not move forward to an empty rank until the dungeon deck is depleted. Instead, refill the empty rank in front of him.Battle Destroy a Hero. Orseg 1 Guardian・Thunderstone Bearer 12 3 4 5 Orseg gains the Battle effects of each other monsters in the dungeon hall. BASIC Card Name Number Class LV Cost STR Gold Light EXP VP Text Regular 45 Basic 0 0 3 0 2 PhysicalAttack +1Dungeon If equipped with a polearm, draw a card. Card Name Number Class Cost Gold Weight Light VP Text Longspear 25 Weapon・Polearm・Basic 3 2 3 Physical Attack +1 Torch 25 Item・Light・Basic 3 2 1 SPECIAL Card Name Number Class Cost Gold Weight Light VP Text Thunderstone Shard 10 Item・Thunderstone 0 1 1 Dungeon One hero gains Strength +2.Spoils Gain 1 XP. Name Number Class Text Curse of Decay 4 Curse・Disease Attack-1Village/Dungeon If this it the first ability you have used this turn, destroy this card. You cannot use any more abilities this turn. Curse of Discord 4 Attack-1Village Lose 2 gold to destroy this curse. Curse of Horror 4 Attack-1Dungeon Destroy this curse. Reduce your Light to 0. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Hostility 4 Attack-1Village/Dungeon Discard 2 XP to destroy this curse. Curse of Shame 4 Attack-1Village/Dungeon Destroy this curse. Draw 2 fewer cards when you draw a new hand. Curse of Sloth 4 Attack-1Dungeon Destroy this curse. Lower your total attack value by 3. You cannot equip any more weapons, use any other Dungeon abilities, or use any other Trophy effects this turn. Curse of Neglect 4 Attack-1Village/Dungeon Discard 2 cards to destroy this curse. Name Number Class Text Battle Hawk 1 Familiar 0XP Village Gain 2 gold.3XP Dungeon Light +1.6XP Dungeon Draw 1 card. Physical Attack +1. Brownie 1 0XP Village Gain 1 gold 1 additional buy.3XP Dungeon Magic Attack +1.6XP Dungeon Destroy 1 card to draw 1 card. Dire Wolf 1 0XP Village Draw 1 card.3XP Dungeon Physical Attack +1.6XP Dungeon Switch the positions of any 2 monsters in the hall. Imp 1 0XP Village Gain 1 XP.3XP Dungeon Switch the positions of 2 adjacent monsters in the hall.6XP Dungeon Discard 2 cards to draw 2 cards. Lesser Phoenix 1 0XP Village Discard this card to gain 3 gold.3XP Dungeon Discard this card to cancel 1 Battle effect.6XP Dungeon Discard this card to draw 2 cards. Pseudodragon 1 0XP Village You may buy 2 cards this turn.3XP Dungeon Light +2.6XP Dungeon Magic Attack +2. Shadow Cat 1 0XP Village Destroy a villager.3XP Dungeon If there is Darkness, Physical Attack +2.6XP Dungeon Cancel 1 Battle effect.
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CHAPTER I UP CHAPTER III CHAPTER II Matthew Cuthbert is surprised Matthew Cuthbert and the sorrel mare jogged comfortably over the eight miles to Bright River. It was a pretty road, running along between snug farmsteads, with now and again a bit of balsamy fir wood to drive through or a hollow where wild plums hung out their filmy bloom. The air was sweet with the breath of many apple orchards and the meadows sloped away in the distance to horizon mists of pearl and purple; while "The little birds sang as if it were The one day of summer in all the year." Matthew enjoyed the drive after his own fashion, except during the moments when he met women and had to nod to them-- for in Prince Edward island you are supposed to nod to all and sundry you meet on the road whether you know them or not. Matthew dreaded all women except Marilla and Mrs. Rachel; he had an uncomfortable feeling that the mysterious creatures were secretly laughing at him. He may have been quite right in thinking so, for he was an odd-looking personage, with an ungainly figure and long iron-gray hair that touched his stooping shoulders, and a full, soft brown beard which he had worn ever since he was twenty. In fact, he had looked at twenty very much as he looked at sixty, lacking a little of the grayness. When he reached Bright River there was no sign of any train; he thought he was too early, so he tied his horse in the yard of the small Bright River hotel and went over to the station house. The long platform was almost deserted; the only living creature in sight being a girl who was sitting on a pile of shingles at the extreme end. Matthew, barely noting that it WAS a girl, sidled past her as quickly as possible without looking at her. Had he looked he could hardly have failed to notice the tense rigidity and expectation of her attitude and expression. She was sitting there waiting for something or somebody and, since sitting and waiting was the only thing to do just then, she sat and waited with all her might and main. Matthew encountered the stationmaster locking up the ticket office preparatory to going home for supper, and asked him if the five-thirty train would soon be along. "The five-thirty train has been in and gone half an hour ago," answered that brisk official. "But there was a passenger dropped off for you--a little girl. She s sitting out there on the shingles. I asked her to go into the ladies waiting room, but she informed me gravely that she preferred to stay outside. `There was more scope for imagination, she said. She s a case, I should say." "I m not expecting a girl," said Matthew blankly. "It s a boy I ve come for. He should be here. Mrs. Alexander Spencer was to bring him over from Nova Scotia for me." The stationmaster whistled. "Guess there s some mistake," he said. "Mrs. Spencer came off the train with that girl and gave her into my charge. Said you and your sister were adopting her from an orphan asylum and that you would be along for her presently. That s all I know about it--and I haven t got any more orphans concealed hereabouts." "I don t understand," said Matthew helplessly, wishing that Marilla was at hand to cope with the situation. "Well, you d better question the girl," said the station- master carelessly. "I dare say she ll be able to explain-- she s got a tongue of her own, that s certain. Maybe they were out of boys of the brand you wanted." He walked jauntily away, being hungry, and the unfortunate Matthew was left to do that which was harder for him than bearding a lion in its den--walk up to a girl--a strange girl--an orphan girl--and demand of her why she wasn t a boy. Matthew groaned in spirit as he turned about and shuffled gently down the platform towards her. She had been watching him ever since he had passed her and she had her eyes on him now. Matthew was not looking at her and would not have seen what she was really like if he had been, but an ordinary observer would have seen this A child of about eleven, garbed in a very short, very tight, very ugly dress of yellowish-gray wincey. She wore a faded brown sailor hat and beneath the hat, extending down her back, were two braids of very thick, decidedly red hair. Her face was small, white and thin, also much freckled; her mouth was large and so were her eyes, which looked green in some lights and moods and gray in others. So far, the ordinary observer; an extraordinary observer might have seen that the chin was very pointed and pronounced; that the big eyes were full of spirit and vivacity; that the mouth was sweet-lipped and expressive; that the forehead was broad and full; in short, our discerning extraordinary observer might have concluded that no commonplace soul inhabited the body of this stray woman- child of whom shy Matthew Cuthbert was so ludicrously afraid. Matthew, however, was spared the ordeal of speaking first, for as soon as she concluded that he was coming to her she stood up, grasping with one thin brown hand the handle of a shabby, old-fashioned carpet-bag; the other she held out to him. "I suppose you are Mr. Matthew Cuthbert of Green Gables?" she said in a peculiarly clear, sweet voice. "I m very glad to see you. I was beginning to be afraid you weren t coming for me and I was imagining all the things that might have happened to prevent you. I had made up my mind that if you didn t come for me to-night I d go down the track to that big wild cherry-tree at the bend, and climb up into it to stay all night. I wouldn t be a bit afraid, and it would be lovely to sleep in a wild cherry-tree all white with bloom in the moonshine, don t you think? You could imagine you were dwelling in marble halls, couldn t you? And I was quite sure you would come for me in the morning, if you didn t to-night." Matthew had taken the scrawny little hand awkwardly in his; then and there he decided what to do. He could not tell this child with the glowing eyes that there had been a mistake; he would take her home and let Marilla do that. She couldn t be left at Bright River anyhow, no matter what mistake had been made, so all questions and explanations might as well be deferred until he was safely back at Green Gables. "I m sorry I was late," he said shyly. "Come along. The horse is over in the yard. Give me your bag." "Oh, I can carry it," the child responded cheerfully. "It isn t heavy. I ve got all my worldly goods in it, but it isn t heavy. And if it isn t carried in just a certain way the handle pulls out--so I d better keep it because I know the exact knack of it. It s an extremely old carpet-bag. Oh, I m very glad you ve come, even if it would have been nice to sleep in a wild cherry-tree. We ve got to drive a long piece, haven t we? Mrs. Spencer said it was eight miles. I m glad because I love driving. Oh, it seems so wonderful that I m going to live with you and belong to you. I ve never belonged to anybody--not really. But the asylum was the worst. I ve only been in it four months, but that was enough. I don t suppose you ever were an orphan in an asylum, so you can t possibly understand what it is like. It s worse than anything you could imagine. Mrs. Spencer said it was wicked of me to talk like that, but I didn t mean to be wicked. It s so easy to be wicked without knowing it, isn t it? They were good, you know--the asylum people. But there is so little scope for the imagination in an asylum--only just in the other orphans. It was pretty interesting to imagine things about them--to imagine that perhaps the girl who sat next to you was really the daughter of a belted earl, who had been stolen away from her parents in her infancy by a cruel nurse who died before she could confess. I used to lie awake at nights and imagine things like that, because I didn t have time in the day. I guess that s why I m so thin--I AM dreadful thin, ain t I? There isn t a pick on my bones. I do love to imagine I m nice and plump, with dimples in my elbows." With this Matthew s companion stopped talking, partly because she was out of breath and partly because they had reached the buggy. Not another word did she say until they had left the village and were driving down a steep little hill, the road part of which had been cut so deeply into the soft soil, that the banks, fringed with blooming wild cherry-trees and slim white birches, were several feet above their heads. The child put out her hand and broke off a branch of wild plum that brushed against the side of the buggy. "Isn t that beautiful? What did that tree, leaning out from the bank, all white and lacy, make you think of?" she asked. "Well now, I dunno," said Matthew. "Why, a bride, of course--a bride all in white with a lovely misty veil. I ve never seen one, but I can imagine what she would look like. I don t ever expect to be a bride myself. I m so homely nobody will ever want to marry me-- unless it might be a foreign missionary. I suppose a foreign missionary mightn t be very particular. But I do hope that some day I shall have a white dress. That is my highest ideal of earthly bliss. I just love pretty clothes. And I ve never had a pretty dress in my life that I can remember--but of course it s all the more to look forward to, isn t it? And then I can imagine that I m dressed gorgeously. This morning when I left the asylum I felt so ashamed because I had to wear this horrid old wincey dress. All the orphans had to wear them, you know. A merchant in Hopeton last winter donated three hundred yards of wincey to the asylum. Some people said it was because he couldn t sell it, but I d rather believe that it was out of the kindness of his heart, wouldn t you? When we got on the train I felt as if everybody must be looking at me and pitying me. But I just went to work and imagined that I had on the most beautiful pale blue silk dress--because when you ARE imagining you might as well imagine something worth while--and a big hat all flowers and nodding plumes, and a gold watch, and kid gloves and boots. I felt cheered up right away and I enjoyed my trip to the Island with all my might. I wasn t a bit sick coming over in the boat. Neither was Mrs. Spencer although she generally is. She said she hadn t time to get sick, watching to see that I didn t fall overboard. She said she never saw the beat of me for prowling about. But if it kept her from being seasick it s a mercy I did prowl, isn t it? And I wanted to see everything that was to be seen on that boat, because I didn t know whether I d ever have another opportunity. Oh, there are a lot more cherry-trees all in bloom! This Island is the bloomiest place. I just love it already, and I m so glad I m going to live here. I ve always heard that Prince Edward Island was the prettiest place in the world, and I used to imagine I was living here, but I never really expected I would. It s delightful when your imaginations come true, isn t it? But those red roads are so funny. When we got into the train at Charlottetown and the red roads began to flash past I asked Mrs. Spencer what made them red and she said she didn t know and for pity s sake not to ask her any more questions. She said I must have asked her a thousand already. I suppose I had, too, but how you going to find out about things if you don t ask questions? And what DOES make the roads red?" "Well now, I dunno," said Matthew. "Well, that is one of the things to find out sometime. Isn t it splendid to think of all the things there are to find out about? It just makes me feel glad to be alive-- it s such an interesting world. It wouldn t be half so interesting if we know all about everything, would it? There d be no scope for imagination then, would there? But am I talking too much? People are always telling me I do. Would you rather I didn t talk? If you say so I ll stop. I can STOP when I make up my mind to it, although it s difficult." Matthew, much to his own surprise, was enjoying himself. Like most quiet folks he liked talkative people when they were willing to do the talking themselves and did not expect him to keep up his end of it. But he had never expected to enjoy the society of a little girl. Women were bad enough in all conscience, but little girls were worse. He detested the way they had of sidling past him timidly, with sidewise glances, as if they expected him to gobble them up at a mouthful if they ventured to say a word. That was the Avonlea type of well-bred little girl. But this freckled witch was very different, and although he found it rather difficult for his slower intelligence to keep up with her brisk mental processes he thought that he "kind of liked her chatter." So he said as shyly as usual "Oh, you can talk as much as you like. I don t mind." "Oh, I m so glad. I know you and I are going to get along together fine. It s such a relief to talk when one wants to and not be told that children should be seen and not heard. I ve had that said to me a million times if I have once. And people laugh at me because I use big words. But if you have big ideas you have to use big words to express them, haven t you?" "Well now, that seems reasonable," said Matthew. "Mrs. Spencer said that my tongue must be hung in the middle. But it isn t--it s firmly fastened at one end. Mrs. Spencer said your place was named Green Gables. I asked her all about it. And she said there were trees all around it. I was gladder than ever. I just love trees. And there weren t any at all about the asylum, only a few poor weeny-teeny things out in front with little whitewashed cagey things about them. They just looked like orphans themselves, those trees did. It used to make me want to cry to look at them. I used to say to them, `Oh, you POOR little things! If you were out in a great big woods with other trees all around you and little mosses and Junebells growing over your roots and a brook not far away and birds singing in you branches, you could grow, couldn t you? But you can t where you are. I know just exactly how you feel, little trees. I felt sorry to leave them behind this morning. You do get so attached to things like that, don t you? Is there a brook anywhere near Green Gables? I forgot to ask Mrs. Spencer that." "Well now, yes, there s one right below the house." "Fancy. It s always been one of my dreams to live near a brook. I never expected I would, though. Dreams don t often come true, do they? Wouldn t it be nice if they did? But just now I feel pretty nearly perfectly happy. I can t feel exactly perfectly happy because--well, what color would you call this?" She twitched one of her long glossy braids over her thin shoulder and held it up before Matthew s eyes. Matthew was not used to deciding on the tints of ladies tresses, but in this case there couldn t be much doubt. "It s red, ain t it?" he said. The girl let the braid drop back with a sigh that seemed to come from her very toes and to exhale forth all the sorrows of the ages. "Yes, it s red," she said resignedly. "Now you see why I can t be perfectly happy. Nobody could who has red hair. I don t mind the other things so much--the freckles and the green eyes and my skinniness. I can imagine them away. I can imagine that I have a beautiful rose-leaf complexion and lovely starry violet eyes. But I CANNOT imagine that red hair away. I do my best. I think to myself, `Now my hair is a glorious black, black as the raven s wing. But all the time I KNOW it is just plain red and it breaks my heart. It will be my lifelong sorrow. I read of a girl once in a novel who had a lifelong sorrow but it wasn t red hair. Her hair was pure gold rippling back from her alabaster brow. What is an alabaster brow? I never could find out. Can you tell me?" "Well now, I m afraid I can t," said Matthew, who was getting a little dizzy. He felt as he had once felt in his rash youth when another boy had enticed him on the merry-go- round at a picnic. "Well, whatever it was it must have been something nice because she was divinely beautiful. Have you ever imagined what it must feel like to be divinely beautiful?" "Well now, no, I haven t," confessed Matthew ingenuously. "I have, often. Which would you rather be if you had the choice--divinely beautiful or dazzlingly clever or angelically good?" "Well now, I--I don t know exactly." "Neither do I. I can never decide. But it doesn t make much real difference for it isn t likely I ll ever be either. It s certain I ll never be angelically good. Mrs. Spencer says--oh, Mr. Cuthbert! Oh, Mr. Cuthbert!! Oh, Mr. Cuthbert!!!" That was not what Mrs. Spencer had said; neither had the child tumbled out of the buggy nor had Matthew done anything astonishing. They had simply rounded a curve in the road and found themselves in the "Avenue." The "Avenue," so called by the Newbridge people, was a stretch of road four or five hundred yards long, completely arched over with huge, wide-spreading apple-trees, planted years ago by an eccentric old farmer. Overhead was one long canopy of snowy fragrant bloom. Below the boughs the air was full of a purple twilight and far ahead a glimpse of painted sunset sky shone like a great rose window at the end of a cathedral aisle. Its beauty seemed to strike the child dumb. She leaned back in the buggy, her thin hands clasped before her, her face lifted rapturously to the white splendor above. Even when they had passed out and were driving down the long slope to Newbridge she never moved or spoke. Still with rapt face she gazed afar into the sunset west, with eyes that saw visions trooping splendidly across that glowing background. Through Newbridge, a bustling little village where dogs barked at them and small boys hooted and curious faces peered from the windows, they drove, still in silence. When three more miles had dropped away behind them the child had not spoken. She could keep silence, it was evident, as energetically as she could talk. "I guess you re feeling pretty tired and hungry," Matthew ventured to say at last, accounting for her long visitation of dumbness with the only reason he could think of. "But we haven t very far to go now--only another mile." She came out of her reverie with a deep sigh and looked at him with the dreamy gaze of a soul that had been wondering afar, star-led. "Oh, Mr. Cuthbert," she whispered, "that place we came through--that white place--what was it?" "Well now, you must mean the Avenue," said Matthew after a few moments profound reflection. "It is a kind of pretty place." "Pretty? Oh, PRETTY doesn t seem the right word to use. Nor beautiful, either. They don t go far enough. Oh, it was wonderful--wonderful. It s the first thing I ever saw that couldn t be improved upon by imagination. It just satisfies me here"--she put one hand on her breast--"it made a queer funny ache and yet it was a pleasant ache. Did you ever have an ache like that, Mr. Cuthbert?" "Well now, I just can t recollect that I ever had." "I have it lots of time--whenever I see anything royally beautiful. But they shouldn t call that lovely place the Avenue. There is no meaning in a name like that. They should call it--let me see--the White Way of Delight. Isn t that a nice imaginative name? When I don t like the name of a place or a person I always imagine a new one and always think of them so. There was a girl at the asylum whose name was Hepzibah Jenkins, but I always imagined her as Rosalia DeVere. Other people may call that place the Avenue, but I shall always call it the White Way of Delight. Have we really only another mile to go before we get home? I m glad and I m sorry. I m sorry because this drive has been so pleasant and I m always sorry when pleasant things end. Something still pleasanter may come after, but you can never be sure. And it s so often the case that it isn t pleasanter. That has been my experience anyhow. But I m glad to think of getting home. You see, I ve never had a real home since I can remember. It gives me that pleasant ache again just to think of coming to a really truly home. Oh, isn t that pretty!" They had driven over the crest of a hill. Below them was a pond, looking almost like a river so long and winding was it. A bridge spanned it midway and from there to its lower end, where an amber-hued belt of sand-hills shut it in from the dark blue gulf beyond, the water was a glory of many shifting hues--the most spiritual shadings of crocus and rose and ethereal green, with other elusive tintings for which no name has ever been found. Above the bridge the pond ran up into fringing groves of fir and maple and lay all darkly translucent in their wavering shadows. Here and there a wild plum leaned out from the bank like a white-clad girl tip-toeing to her own reflection. From the marsh at the head of the pond came the clear, mournfully-sweet chorus of the frogs. There was a little gray house peering around a white apple orchard on a slope beyond and, although it was not yet quite dark, a light was shining from one of its windows. "That s Barry s pond," said Matthew. "Oh, I don t like that name, either. I shall call it--let me see--the Lake of Shining Waters. Yes, that is the right name for it. I know because of the thrill. When I hit on a name that suits exactly it gives me a thrill. Do things ever give you a thrill?" Matthew ruminated. "Well now, yes. It always kind of gives me a thrill to see them ugly white grubs that spade up in the cucumber beds. I hate the look of them." "Oh, I don t think that can be exactly the same kind of a thrill. Do you think it can? There doesn t seem to be much connection between grubs and lakes of shining waters, does there? But why do other people call it Barry s pond?" "I reckon because Mr. Barry lives up there in that house. Orchard Slope s the name of his place. If it wasn t for that big bush behind it you could see Green Gables from here. But we have to go over the bridge and round by the road, so it s near half a mile further." "Has Mr. Barry any little girls? Well, not so very little either--about my size." "He s got one about eleven. Her name is Diana." "Oh!" with a long indrawing of breath. "What a perfectly lovely name!" "Well now, I dunno. There s something dreadful heathenish about it, seems to me. I d ruther Jane or Mary or some sensible name like that. But when Diana was born there was a schoolmaster boarding there and they gave him the naming of her and he called her Diana." "I wish there had been a schoolmaster like that around when I was born, then. Oh, here we are at the bridge. I m going to shut my eyes tight. I m always afraid going over bridges. I can t help imagining that perhaps just as we get to the middle, they ll crumple up like a jack-knife and nip us. So I shut my eyes. But I always have to open them for all when I think we re getting near the middle. Because, you see, if the bridge DID crumple up I d want to SEE it crumple. What a jolly rumble it makes! I always like the rumble part of it. Isn t it splendid there are so many things to like in this world? There we re over. Now I ll look back. Good night, dear Lake of Shining Waters. I always say good night to the things I love, just as I would to people. I think they like it. That water looks as if it was smiling at me." When they had driven up the further hill and around a corner Matthew said "We re pretty near home now. That s Green Gables over--" "Oh, don t tell me," she interrupted breathlessly, catching at his partially raised arm and shutting her eyes that she might not see his gesture. "Let me guess. I m sure I ll guess right." She opened her eyes and looked about her. They were on the crest of a hill. The sun had set some time since, but the landscape was still clear in the mellow afterlight. To the west a dark church spire rose up against a marigold sky. Below was a little valley and beyond a long, gently-rising slope with snug farmsteads scattered along it. From one to another the child s eyes darted, eager and wistful. At last they lingered on one away to the left, far back from the road, dimly white with blossoming trees in the twilight of the surrounding woods. Over it, in the stainless southwest sky, a great crystal-white star was shining like a lamp of guidance and promise. "That s it, isn t it?" she said, pointing. Matthew slapped the reins on the sorrel s back delightedly. "Well now, you ve guessed it! But I reckon Mrs. Spencer described it so s you could tell." "No, she didn t--really she didn t. All she said might just as well have been about most of those other places. I hadn t any real idea what it looked like. But just as soon as I saw it I felt it was home. Oh, it seems as if I must be in a dream. Do you know, my arm must be black and blue from the elbow up, for I ve pinched myself so many times today. Every little while a horrible sickening feeling would come over me and I d be so afraid it was all a dream. Then I d pinch myself to see if it was real--until suddenly I remembered that even supposing it was only a dream I d better go on dreaming as long as I could; so I stopped pinching. But it IS real and we re nearly home." With a sigh of rapture she relapsed into silence. Matthew stirred uneasily. He felt glad that it would be Marilla and not he who would have to tell this waif of the world that the home she longed for was not to be hers after all. They drove over Lynde s Hollow, where it was already quite dark, but not so dark that Mrs. Rachel could not see them from her window vantage, and up the hill and into the long lane of Green Gables. By the time they arrived at the house Matthew was shrinking from the approaching revelation with an energy he did not understand. It was not of Marilla or himself he was thinking of the trouble this mistake was probably going to make for them, but of the child s disappointment. When he thought of that rapt light being quenched in her eyes he had an uncomfortable feeling that he was going to assist at murdering something--much the same feeling that came over him when he had to kill a lamb or calf or any other innocent little creature. The yard was quite dark as they turned into it and the poplar leaves were rustling silkily all round it. "Listen to the trees talking in their sleep," she whispered, as he lifted her to the ground. "What nice dreams they must have!" Then, holding tightly to the carpet-bag which contained "all her worldly goods," she followed him into the house. CHAPTER I UP CHAPTER III 今日 - | 昨日 - | Total - since 04 June 2007 last update 2007-06-05 01 32 53 (Tue)
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https://w.atwiki.jp/iwannabethewiki/pages/1675.html
製作者 トンコツ DL先↓ http //urx.nu/8lhc
https://w.atwiki.jp/ddr_dp/pages/4076.html
SURVIVAL AT THE END OF THE UNIVERSE(激) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 SURVIVAL AT THE END OF THE UNIVERSE Akira Complex A3 激17 150-200 655 / 37 ゴールデンリーグクラス特典 STREAM VOLTAGE AIR FREEZE CHAOS 145 111 63 14 106 楽譜面(9) / 踊譜面(14) / 激譜面(17) 属性 譜面 https //livedoor.blogimg.jp/yanmar195/imgs/6/a/6ae6d642.png 譜面動画 https //www.youtube.com/watch?v=lKvx7KxFB9U (x2.25, NOTE) プレイ動画 https //www.youtube.com/watch?v=qD3RlQZN7wI (x?.?, NOTE) 解説 ゴールデンリーグゴールドクラス特典(2023/5/31~)。 解禁日前でも、アドバンスボーダー突破者はその時点からプレー可能。 BPM推移(暫定):150-160-170-180-190-200 名前 コメント コメント(私的なことや感想はこちら) これ完全に逆詐称。エンドスナウの方が断然難しい。 -- 名無しさん (2023-05-14 16 31 00) ちょっとリズム難なだけで配置は相当簡単。特にSPが得意ならかなり楽、16弱~中くらいに感じられると思う。 -- 名無しさん (2023-06-01 22 54 50) バーサス以外でSPやらないが、電池狙うと同時縦連が結構キツイ p†p,デュアストあたりはなんとか回数で殴ったがそのくらいの局所難の難易度に感じた 個人的には16強~17弱の判定 -- 名無しさん (2023-06-02 00 38 24) う〜ん...局所的に難しいのは序盤の長い地団駄とサビ前のフリーズぐらいで他はだいたい16弱ぐらいな感じ。そういった点ではデュアストとちょっと似てるかも。流石にセカオワ激の方が難しい。 -- 名無しさん (2023-06-02 20 40 14) 名前 コメント
https://w.atwiki.jp/mtg2384/pages/262.html
開催日:2011 / 05 / 14 参加人数:633名 フォーマット:レガシー(~NPH) Live Coverage Bazaar of Moxen 5 - Día 3 - Legacy Main Event ※カバレージ、とても重たいので注意 Bazaar of Moxen 2011 Legacy Decklists, Reports, and Video Roundup ※デッキリストだけならこちらへ autolink 優勝:UBG Control‐Landstill 準優勝:Reanimate‐BUr 第3位:UBG Tempo 第4位:Dredge 第5位:Bant‐Order 第6位:Zoo‐Zenith 第7位:Show and Tell‐Sneak Attack 第8位:Merfolk 第9位:SpiralTide 第10位:Maverick 第11位:UW Control‐Landstill +g 第12位:Show and Tell‐Sneak Attack 第13位:Merfolk 第14位:Merfolk 第15位:Merfolk‐Ub 第16位:Show and Tell‐Natural Order 優勝:UBG Control‐Landstill 使用者:Matthias Frauenschläger Main Deck 1《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 2《変わり谷/Mutavault》 4《汚染された三角州/Polluted Delta》 4《霧深い雨林/Misty Rainforest》 4《Underground Sea》 3《Tropical Island》 1《Bayou》 1《島/Island》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《対抗呪文/Counterspell》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《恐ろしい死/Ghastly Demise》 2《無垢の血/Innocent Blood》 2《喉首狙い/Go for the Throat》 1《化膿/Putrefy》 3《破滅的な行為/Pernicious Deed》 Sideboard 4《タルモゴイフ/Tarmogoyf》 4《闇の腹心/Dark Confidant》 3《大祖始の遺産/Relic of Progenitus》 2《消耗の蒸気/Consuming Vapors》 2《クローサの掌握/Krosan Grip》 準優勝:Reanimate‐BUr 使用者:Oliver Salten Main Deck 4《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《血染めのぬかるみ/Bloodstained Mire》 4《Underground Sea》 1《Volcanic Island》 1《Badlands》 2《島/Island》 2《沼/Swamp》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 2《鋼の風のスフィンクス/Sphinx of the Steel Wind》 1《墨溜まりのリバイアサン/Inkwell Leviathan》 1《魅力的な執政官/Blazing Archon》 4《Force of Will》 4《目くらまし/Daze》 3《強迫/Duress》 2《思考囲い/Thoughtseize》 4《渦まく知識/Brainstorm》 4《入念な研究/Careful Study》 4《納墓/Entomb》 1《荒れ狂う夢/Turbulent Dreams》 4《再活性/Reanimate》 4《死体発掘/Exhume》 2《実物提示教育/Show and Tell》 Sideboard 4《虚空の力線/Leyline of the Void》 3《紅蓮地獄/Pyroclasm》 3《魔力流出/Energy Flux》 2《水没/Submerge》 1《非業の死/Perish》 2《赤霊破/Red Elemental Blast》 第3位:UBG Tempo 使用者:Louis Deltour Main Deck 4《不毛の大地/Wasteland》 4《新緑の地下墓地/Verdant Catacombs》 2《汚染された三角州/Polluted Delta》 2《霧深い雨林/Misty Rainforest》 2《Bayou》 2《Tropical Island》 4《Underground Sea》 1《森/Forest》 1《沼/Swamp》 4《闇の腹心/Dark Confidant》 4《タルモゴイフ/Tarmogoyf》 2《土を食うもの/Terravore》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《思考囲い/Thoughtseize》 1《コジレックの審問/Inquisition of Kozilek》 4《Hymn to Tourach》 3《喉首狙い/Go for the Throat》 1《破滅的な行為/Pernicious Deed》 4《渦まく知識/Brainstorm》 2《定業/Preordain》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《恐ろしい死/Ghastly Demise》 2《破滅的な行為/Pernicious Deed》 4《虚空の力線/Leyline of the Void》 1《壌土からの生命/Life from the Loam》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《呪文貫き/Spell Pierce》 1《クローサの掌握/Krosan Grip》 第4位:Dredge 使用者:Erik Hegemann Main Deck 4《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 4《セファリッドの円形競技場/Cephalid Coliseum》 3《色あせた城塞/Tarnished Citadel》 3《イチョリッド/Ichorid》 4《ゴルガリの墓トロール/Golgari Grave-Troll》 4《臭い草のインプ/Stinkweed Imp》 3《ゴルガリの凶漢/Golgari Thug》 1《暗黒破/Darkblast》 4《朽ちゆくインプ/Putrid Imp》 4《不屈の部族/Tireless Tribe》 4《ナルコメーバ/Narcomoeba》 2《戦慄の復活/Dread Return》 4《入念な研究/Careful Study》 4《陰謀団式療法/Cabal Therapy》 4《打開/Breakthrough》 4《黄泉からの橋/Bridge from Below》 Sideboard 1《大修道士、エリシュ・ノーン/Elesh Norn, Grand Cenobite》 1《領土を滅ぼすもの/Realm Razer》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《サディストの催眠術師/Sadistic Hypnotist》 4《自然の要求/Nature s Claim》 4《古えの遺恨/Ancient Grudge》 2《天啓の光/Ray of Revelation》 1《暗黒破/Darkblast》 第5位:Bant‐Order 使用者:Alexei Isupov (tinefoil) Main Deck 1《ドライアドの東屋/Dryad Arbor》 4《Tropical Island》 2《Tundra》 1《Savannah》 1《島/Island》 1《森/Forest》 1《平地/Plains》 4《貴族の教主/Noble Hierarch》 4《タルモゴイフ/Tarmogoyf》 2《クァーサルの群れ魔道士/Qasali Pridemage》 4《ヴェンディリオン三人衆/Vendilion Clique》 1《大祖始/Progenitus》 4《霧深い雨林/Misty Rainforest》 4《吹きさらしの荒野/Windswept Heath》 4《剣を鍬に/Swords to Plowshares》 3《緑の太陽の頂点/Green Sun s Zenith》 2《梅澤の十手/Umezawa s Jitte》 4《渦まく知識/Brainstorm》 3《精神的つまづき/Mental Misstep》 4《Force of Will》 2《思案/Ponder》 4《自然の秩序/Natural Order》 Sideboard 2《悟りの教示者/Enlightened Tutor》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 1《エーテル宣誓会の法学者/Ethersworn Canonist》 1《静寂/Serenity》 2《無のロッド/Null Rod》 3《流刑への道/Path to Exile》 1《クローサの掌握/Krosan Grip》 1《土覆いのシャーマン/Loaming Shaman》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第6位:Zoo‐Zenith 使用者:Rafael García Main Deck 1《Karakas》 2《地平線の梢/Horizon Canopy》 3《樹木茂る山麓/Wooded Foothills》 2《吹きさらしの荒野/Windswept Heath》 4《乾燥台地/Arid Mesa》 1《ドライアドの東屋/Dryad Arbor》 3《Taiga》 2《Plateau》 1《Savannah》 1《森/Forest》 1《山/Mountain》 3《渋面の溶岩使い/Grim Lavamancer》 3《貴族の教主/Noble Hierarch》 4《野生のナカティル/Wild Nacatl》 1《ガドック・ティーグ/Gaddock Teeg》 3《タルモゴイフ/Tarmogoyf》 3《クァーサルの群れ魔道士/Qasali Pridemage》 4《聖遺の騎士/Knight of the Reliquary》 1《土を食うもの/Terravore》 3《緑の太陽の頂点/Green Sun s Zenith》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 4《稲妻/Lightning Bolt》 3《稲妻のらせん/Lightning Helix》 4《流刑への道/Path to Exile》 2《森の知恵/Sylvan Library》 Sideboard 3《エーテル宣誓会の法学者/Ethersworn Canonist》 3《無のロッド/Null Rod》 1《ガドック・ティーグ/Gaddock Teeg》 2《トーモッドの墓所/Tormod s Crypt》 1《ボジューカの沼/Bojuka Bog》 3《窒息/Choke》 2《クローサの掌握/Krosan Grip》 第7位:Show and Tell‐Sneak Attack 使用者:Rodrigo Togores Main Deck 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 2《汚染された三角州/Polluted Delta》 1《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《Force of Will》 3《誤った指図/Misdirection》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 Sideboard 2《赤霊破/Red Elemental Blast》 2《紅蓮破/Pyroblast》 2《拭い捨て/Wipe Away》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第8位:Merfolk 使用者:Alexis Catelain Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 12《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 4《行き詰まり/Standstill》 Sideboard 3《大祖始の遺産/Relic of Progenitus》 2《水没/Submerge》 1《精神支配/Mind Harness》 3《呪文貫き/Spell Pierce》 1《残響する真実/Echoing Truth》 2《梅澤の十手/Umezawa s Jitte》 3《プロパガンダ/Propaganda》 第9位:SpiralTide 使用者:Iñaki Puig Dollers Main Deck 2《溢れかえる岸辺/Flooded Strand》 2《霧深い雨林/Misty Rainforest》 1《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 12《島/Island》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 4《定業/Preordain》 4《商人の巻物/Merchant Scroll》 3《狡猾な願い/Cunning Wish》 3《瞑想/Meditate》 4《High Tide》 4《転換/Turnabout》 4《時のらせん/Time Spiral》 2《思考停止/Brain Freeze》 Sideboard 1《外科的摘出/Surgical Extraction》 1《瞑想/Meditate》 1《思考停止/Brain Freeze》 1《再建/Rebuild》 1《残響する真実/Echoing Truth》 1《青の太陽の頂点/Blue Sun s Zenith》 1《断絶/Snap》 2《拭い捨て/Wipe Away》 3《呪文貫き/Spell Pierce》 3《否定の契約/Pact of Negation》 第10位:Maverick 使用者:Niklas Kronberger (schniggaz) Main Deck 2《森/Forest》 2《地平線の梢/Horizon Canopy》 1《ガイアの揺籃の地/Gaea s Cradle》 1《Karakas》 3《不毛の大地/Wasteland》 4《吹きさらしの荒野/Windswept Heath》 1《樹木茂る山麓/Wooded Foothills》 1《霧深い雨林/Misty Rainforest》 1《ドライアドの東屋/Dryad Arbor》 1《寺院の庭/Temple Garden》 4《Savannah》 1《平地/Plains》 1《タルモゴイフ/Tarmogoyf》 4《聖遺の騎士/Knight of the Reliquary》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《ルーンの母/Mother of Runes》 2《クァーサルの群れ魔道士/Qasali Pridemage》 1《クウィリーオン・レインジャー/Quirion Ranger》 1《スクリブのレインジャー/Scryb Ranger》 3《エイヴンの思考検閲者/Aven Mindcensor》 1《極楽鳥/Birds of Paradise》 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《永遠の証人/Eternal Witness》 1《ガドック・ティーグ/Gaddock Teeg》 4《貴族の教主/Noble Hierarch》 4《緑の太陽の頂点/Green Sun s Zenith》 1《梅澤の十手/Umezawa s Jitte》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 4《剣を鍬に/Swords to Plowshares》 Sideboard 1《最後のトロール、スラーン/Thrun, the Last Troll》 1《ファイレクシアの変形者/Phyrexian Metamorph》 1《トーモッドの墓所/Tormod s Crypt》 1《仕組まれた爆薬/Engineered Explosives》 1《太陽と月の輪/Wheel of Sun and Moon》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《悟りの教示者/Enlightened Tutor》 2《クローサの掌握/Krosan Grip》 1《静寂/Serenity》 2《流刑への道/Path to Exile》 1《ボジューカの沼/Bojuka Bog》 第11位:UW Control‐Landstill +g 使用者:Selim Creiche Main Deck 1《アカデミーの廃墟/Academy Ruins》 2《不毛の大地/Wasteland》 4《ミシュラの工廠/Mishra s Factory》 1《霧深い雨林/Misty Rainforest》 4《溢れかえる岸辺/Flooded Strand》 4《Tundra》 2《Tropical Island》 2《島/Island》 2《平地/Plains》 4《Force of Will》 3《精神的つまづき/Mental Misstep》 2《呪文嵌め/Spell Snare》 4《対抗呪文/Counterspell》 4《剣を鍬に/Swords to Plowshares》 2《神の怒り/Wrath of God》 1《審判の日/Day of Judgment》 2《謙虚/Humility》 2《仕組まれた爆薬/Engineered Explosives》 2《師範の占い独楽/Sensei s Divining Top》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 Sideboard 2《呪文貫き/Spell Pierce》 1《撹乱/Disrupt》 3《大祖始の遺産/Relic of Progenitus》 3《フェアリーの忌み者/Faerie Macabre》 3《翻弄する魔道士/Meddling Mage》 3《クローサの掌握/Krosan Grip》 1《神の怒り/Wrath of God》 第12位:Show and Tell‐Sneak Attack 使用者:Johannes Gutbrod (zerzab11) Main Deck 4《騙し討ち/Sneak Attack》 4《実物提示教育/Show and Tell》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《Force of Will》 3《目くらまし/Daze》 2《残響する真実/Echoing Truth》 4《渦まく知識/Brainstorm》 4《思案/Ponder》 3《直観/Intuition》 2《煮えたぎる歌/Seething Song》 3《水蓮の花びら/Lotus Petal》 4《古えの墳墓/Ancient Tomb》 4《沸騰する小湖/Scalding Tarn》 3《霧深い雨林/Misty Rainforest》 4《Volcanic Island》 3《島/Island》 1《山/Mountain》 Sideboard 3《赤霊破/Red Elemental Blast》 3《方向転換/Divert》 3《血染めの月/Blood Moon》 3《火山の流弾/Volcanic Fallout》 3《三なる宝球/Trinisphere》 第13位:Merfolk 使用者:Christophe Gregoir Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 1《マーフォークの君主/Merfolk Sovereign》 2《大いなる玻璃紡ぎ、綺羅/Kira, Great Glass-Spinner》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 ※サイドボードは不明 第14位:Merfolk 使用者:Martin Lindstrom Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 1《ミシュラの工廠/Mishra s Factory》 13《島/Island》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 2《誘惑蒔き/Sower of Temptation》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《精神支配/Mind Harness》 3《水没/Submerge》 3《トーモッドの墓所/Tormod s Crypt》 2《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 第15位:Merfolk‐Ub 使用者:Edouard Lecocq Main Deck 4《不毛の大地/Wasteland》 4《変わり谷/Mutavault》 4《沸騰する小湖/Scalding Tarn》 2《溢れかえる岸辺/Flooded Strand》 4《Underground Sea》 3《島/Island》 3《行き詰まり/Standstill》 4《呪い捕らえ/Cursecatcher》 4《アトランティスの王/Lord of Atlantis》 4《珊瑚兜の司令官/Coralhelm Commander》 4《銀エラの達人/Silvergill Adept》 4《メロウの騎兵/Merrow Reejerey》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《目くらまし/Daze》 4《霊気の薬瓶/AEther Vial》 Sideboard 3《殺し/Snuff Out》 2《水没/Submerge》 3《大祖始の遺産/Relic of Progenitus》 3《非業の死/Perish》 1《自然の喪失/Nature s Ruin》 1《呪文貫き/Spell Pierce》 2《梅澤の十手/Umezawa s Jitte》 第16位:Show and Tell‐Natural Order 使用者:Michael Kammer Main Deck 3《すべてを護るもの、母聖樹/Boseiju, Who Shelters All》 4《霧深い雨林/Misty Rainforest》 1《樹木茂る山麓/Wooded Foothills》 1《吹きさらしの荒野/Windswept Heath》 1《溢れかえる岸辺/Flooded Strand》 4《Tropical Island》 3《古えの墳墓/Ancient Tomb》 1《ドライアドの東屋/Dryad Arbor》 1《森/Forest》 1《島/Island》 4《貴族の教主/Noble Hierarch》 4《極楽鳥/Birds of Paradise》 2《大祖始/Progenitus》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《Force of Will》 3《目くらまし/Daze》 1《内にいる獣/Beast Within》 4《渦まく知識/Brainstorm》 4《定業/Preordain》 1《思案/Ponder》 1《師範の占い独楽/Sensei s Divining Top》 4《自然の秩序/Natural Order》 4《実物提示教育/Show and Tell》 Sideboard 1《真髄の針/Pithing Needle》 2《計略縛り/Trickbind》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《内にいる獣/Beast Within》 3《映し身人形/Duplicant》 2《エメリアの盾、イオナ/Iona, Shield of Emeria》 3《クローサの掌握/Krosan Grip》